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Humanities x Computer Science – Digital Heritage, Interactive Storytelling, Game Aesthetics, Curation & Responsible AI

September 3, 2026

Details

Type Symposium
Intended for General public / Enrolled students / Applying students / International students / University students / Academic and Administrative Staff
Date(s) October 6, 2026 09:15 — October 7, 2026 15:30
Location Komaba Area Campus, In-person and online
Venue

Komaba International Building for Education and Research (KIBER) 314, 110

Zoom

Capacity 30 people
Entrance Fee No charge
Registration Method Advance registration required
https://docs.google.com/forms/d/e/1FAIpQLSc0UGg6VD6sotqxjt7AJAZJgCl3XMn-DuAqUQmpeAsUziNhUg/viewform
Registration Period August 31, 2026 — September 30, 2026
Contact gfd.managementteam@gmail.com

GFD TALK SERIES: FRENCH-JAPANESE TRANSLATION
A REFLECTIVE FRAMEWORK FOR FFL TEACHERS FACING SEMANTIC CONTRASTS

Event Details

Date/Time/Speakers/Location:
Day 1: October 6
9:15am – 10:30am(JST) Emma Duester (In-person) @KIBER314 + Zoom
10:45am – 12:00pm(JST) Hiroshi Yoshida (In-person) @KIBER314 + Zoom
1:00pm – 3:00pm(JST) Michal Teague (Online) @KIBER314 + Zoom
3:15pm – 4:30pm(JST) David Moore (Online) @KIBER110 + Zoom

Day 2: October 7
9:00am – 10:00am (JST) Takeshi Oishi (In-person) @KIBER314 + Zoom
10:10am – 11:05pm(JST) Kok Yoong Lim (Online) @KIBER314 + Zoom
11:15am – 12:15pm(JST) Tammy Hulbert (Online) @KIBER314 + Zoom
1:00pm – 3:30pm(JST) Ondris Pui (In-person) @KIBER314 + Zoom
Language: English

 

Abstract

This workshop explores new possibilities for interdisciplinary collaboration between the humanities and computer science in higher education, focusing on how emerging digital technologies can transform the study, preservation, interpretation, and transmission of cultural heritage.

As artificial intelligence, immersive technologies, digital platforms, and computational methods reshape cultural practices, meaningful innovation requires more than technological expertise alone. It requires dialogue between technical knowledge and humanistic perspectives on history, society, ethics, creativity, and cultural meaning. This workshop brings together eight distinguished academic experts from across the University of Tokyo, RMIT University in Vietnam, and RMIT University in Australia, from the fields of art, game studies, design, humanities, sociology, and media and communication studies to examine how these disciplines can work together to address complex cultural and technological challenges.

Across two days of talks and discussions, speakers will introduce innovative research approaches that connect computational methods with cultural inquiry, including photogrammetry and 3D modelling of cultural artefacts, deep sensory technologies for preserving Japanese cultural heritage architecture, digital game aesthetics, digital storytelling, digital curation, and the ethical dimensions of cultural heritage digitisation and AI-enabled preservation and promotion.

Designed for faculty members across the University of Tokyo interested in developing interdisciplinary research and education, the workshop aims to create a platform for knowledge exchange, collaborative exploration, and the development of new pedagogical approaches that bridge disciplinary boundaries. By bringing together diverse perspectives, the workshop seeks to advance new models of interdisciplinary higher education where humanities and computer science mutually inform, challenge, and enrich one another.

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