Social VR for Public Health

  • SDG3 Ensure healthy lives and promote well-being for all at all ages
  • SDG10 Reduce inequality within and among countries
  • SDG16 Promote peaceful and inclusive societies for sustainable development, provide access to justice for all and build effective, accountable and inclusive institutions at all levels
Hiroshi Oyama
Graduate School of Medicine
Department of Clinical Information Engineering, School of Public Health Professor
The purpose of this project is to apply social VR technology to Public Health. A newspaper company recently started an attempt to use Social VR as an information medium. A simulated experience with VR technology can present more information to experiences than newspaper. This method can also be said to be a new journalism method. We are advancing research on application of such features of VR to Public Health. Specifically, 1) application to disease prevention education, 2) application to health promotion, and 3) research on VR experience risk. These are strong contributors to the achievement of the SDGs.
Concept of Social VR for Public Health
CIE, SPH, Grad. of Med., The University of Tokyo
Developing VR applications for Public Health
CIE, SPH, Grad. of Med., The University of Tokyo

Related links

Research collaborators


Related publications

- Hiroyasu Kobayashi, Mai Hagiwara, Toki Saito, Daisuke Ichikawa, Naoyuki Shono, Taichi Kin, Naoto Kunii, Nobuhito Saito, Hiroshi Oyama. A Four-dimensional Virtual Brain Application for Visualization and Explanation of Abnormal Neural Activity and Medication Efficacy. Journal of Medical Virtual Reality, 2017, 15(1): 1-7.


  • Graduate School of Medicine Professor, Graduate School of Information Science and Technology

  • Tel: +81-3-5841-1893
  • Email: cie-office[at]
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