Social VR for Public Health
Graduate School of Medicine
Department of Clinical Information Engineering, School of Public Health Professor
The purpose of this project is to apply social VR technology to Public Health. A newspaper company recently started an attempt to use Social VR as an information medium. A simulated experience with VR technology can present more information to experiences than newspaper. This method can also be said to be a new journalism method. We are advancing research on application of such features of VR to Public Health. Specifically, 1) application to disease prevention education, 2) application to health promotion, and 3) research on VR experience risk. These are strong contributors to the achievement of the SDGs.
- Hiroyasu Kobayashi, Mai Hagiwara, Toki Saito, Daisuke Ichikawa, Naoyuki Shono, Taichi Kin, Naoto Kunii, Nobuhito Saito, Hiroshi Oyama. A Four-dimensional Virtual Brain Application for Visualization and Explanation of Abnormal Neural Activity and Medication Efficacy. Journal of Medical Virtual Reality, 2017, 15(1): 1-7.
- Graduate School of Medicine Professor, Graduate School of Information Science and Technology
- Tel: +81-3-5841-1893
- Email: cie-office[at]umin.ac.jp